

As a technical base, the Unity 3-D engine was chosen.
#Step seq. kongregate Ps4#
That shows quite clearly that a PC or a PS4 console with a TV is not the proper device for our projects.Īs a result of this analysis, both games were developed for mobile gaming platforms like tablets and smartphones, for the operating system Android. The device allows individual accounts and-permanent or temporary-access to the Internet. This article describes the rationale behind both games, how the game design and development process worked and how the games changed from the original idea to the game versions that were chosen for the two pilots within the iManageCancer project. The player is flying with a vessel from left to right, searching for cancer cells and eliminating them. The serious game for kids is implemented as a classical shooter game. To improve this, social aspects were included, allowing family and friends to interact via game mechanics with the children. The idea behind the game is to make children and their supporters become active players in the treatment process, make them focus on a new target and push their mindset in the direction of attacking the real enemy, the cancer cells.Īnother problem for children, especially while they are in the hospital, is their isolated situation. The treatment process makes them passive participants in many ways, which may result in feelings of anger and helplessness. The impact of the disease on the psychological status of the target group is significant. The target group for the serious game for kids are children with cancer and also their relatives and friends. To reach this goal, a game setting was created, which allows the player to develop his/her own avatar and his/her own city, where he/she rehearses living a well-balanced life between healthy habits and enjoyment. The idea behind the serious game for adults is to create a game that focuses on these issues, makes the players concentrate on these thoughts and encourages a learning transfer from the game into the player’s life, to encourage healthy habits and to promote critical, strategical thinking.

People in this target group have to reorganise their lives and may have to rethink their habits and their overall lifestyle. The target group for the serious game for adults is adults with a cancer disease. Amusement makes the player go on, so only in this way can the purpose be fulfilled.īoth serious games for iManageCancer were developed separately with completely different gameplay aspects and purposes. Entertainment still plays an important role to achieve these ‘serious’ purposes, because even in a serious game a game can be defined as an ‘activity engaged in for diversion or amusement’. This does not mean that entertainment is unimportant for serious games. In its current context, a Serious Game can be described as a game which has a primary purpose other than entertainment. It has been suggested that the term gained prominence after the American military released the video game America’s Army in 2002 which was a first-person shooter intended to familiarise players with the US Army and serve as a recruitment tool. ‘Serious Games’ are not a specific game genre, and any type of game can be utilised in that context. Mainly, the term ‘Serious Game’ has been around for many years in various forms and uses, ranging from military applications such as war games to any activity app that utilises the game-based design principles in conjunction with an objective that is not explicitly for fun or recreation. Today, Serious Games are developed for many different purposes, and there are common misleading conclusions of the term. Two pilots are on the way and another evaluation cycle will follow. Both games interact with the iManageCancer platform, record game results and make them available for research. Also, technical and use case issues were found that had a significant impact on the outcome. Improvements in the design of the games addressed that issue. Early demonstrators showed how important it is that players understand the meaning behind the game design. The aim was to support adult and young cancer patients with serious games to manage the impact of the disease on their psychological status, such as negative emotions, anxiety or depression, and motivate them to stay positive and to participate in social life.
#Step seq. kongregate software#
The adult’s game was developed by the University of Bedfordshire (UK), the kid’s game by Promotion Software GmbH (Germany). Within the iManageCancer project, two serious games were developed, one for adults and one for children and adolescents.
