
Only the daily questionnaire is confirmed to be unaffected. When this happens, it messes up the game's daily routine, causing no District bosses to respawn and even stopping the player from receiving daily quests in Travelers' Hub. While it is currently unknown how this is triggered, rarely the Medal achievement screen will be triggered upon defeating a District boss despite the player already getting that Medal earlier. Not to be mistaken for a yellow flag stage node that reappears every "new day" after the first-time battle is cleared. This glitch is present on both the Nintendo 3DS and Nintendo Switch version.Ī blank achievement page showing no Medal after the glitched Calc King battle.Ī yellow flag at the end of the 2nd District right after the glitched battle instead of an empty node. This glitch does not actually push the party back, so the level progression is unchanged, and it is undone when either the fast-forward button is pressed, or the party encounters an event. If the Menu is opened and closed rapidly enough in a level, the party will be pushed back a bit each time, eventually going off-screen and not visible. Theorically, when the Darkest Lord transits to the second phase, the medals surrounding him will have the same face as the original, but when viewed in the journal and with another Mii's face placed on him, his other medals remain the old face. Then the Rock Moth will be seen flying off and then vanish.

The player will be able to hear the sound effects but not see the action. In the Switch version, during the Mealtime outing at the park, if the player speeds up the game as the Rock Moth is about to steal the hot dogs, the camera will freeze in place as the cutscene continues. It is possible to see the boundaries of a battlefield/scene as well as the blank space beyond during certain camera motions mid-battle, but this requires massively slowing down the footage and looking at it frame by frame, as this oversight passes by too quickly for a common player to notice. This change, however, results in an oversight only seen in the former. The Nintendo Switch version of Miitopia has upscaled resolution and screen size compared to the Nintendo 3DS version. One of the frames showcasing the oversight. This will also happen with any enemy that can induce the "Angry" status, as when it teases another Mii and then dies, it still says they are mad at the enemy that teased them, despite them being dead. This appears to be merely a graphical glitch as the Mii simply attacks another. If a Mii's ally is killed, activates Avenge, kills the offending enemy and then receives an encore, they will get mad at a dead enemy.

